Summary
Hello everyone, this is my map play.fn.gg/island/2620-8257-9274 , it is a free for all 16 player map, with infinite respawns and the goal is to reach 30 eliminations. I’m facing a problem where I have 5 item granters each for one of the player’s slot, that grants the items on “cycle to random” connected to when the player spawns, this logic works in the UEFN editor session but when I publish the island and try it out, I am granted the weapons on game start but when I die and respawn from then on I am not granted the weapons. This happens ONLY when the island is published, as I said in the editor session this works just fine, During published session, the game grants weapons on game start, but after that when respawning no weapons granted even though settings are set to always grant. On the editor UEFN session this logic works, and grants items on every spawn. Anyone knows why this happens?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Item Granter Device connected on “cycle to random” with a player spawner “on player spawned”.
Expected Result
Should grant items on every spawn
Observed Result
During published session, the game grants weapons on game start, but after that when respawning no weapons granted even though settings are set to always grant. On the editor UEFN session this logic works, and grants items on every spawn.
Platform(s)
PC, Console
Island Code
2620-8257-9274