Item Granter bug: Incorrect ammo count when inventory is full

Summary

Description:
There’s an issue with the Item Granter when using the option to give weapons with a custom amount of ammo.

Impact:
This causes inconsistency in gameplay, especially when you’re trying to limit ammo availability at the start.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Steps to reproduce:

Configure the Item Granter to give a weapon with a specific ammo count.

Fill the player’s inventory completely.

Trigger the Item Granter to receive the weapon.

Expected Result

Expected result:
The weapon should appear with the configured amount of ammo, whether it is added directly to the inventory or picked up from the ground.

Observed Result

Actual result:

When the inventory is full, the weapon drops to the ground as expected.

Upon picking it up, the weapon’s magazine is fully loaded instead of having the configured amount of ammo.

In some cases, extra ammo is also added directly to the player’s inventory, even though this wasn’t configured.

Platform(s)

all

Additional Notes

Additional notes:
This occurs consistently across multiple weapons. It does not happen when there is available inventory space and the weapon is granted directly.

FORT-921587 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

1 Like

Same issue here. This affects Pillar maps a lot