A standalone loot drop system built entirely in Pure C++ with a Zero/Minimal Tick, event-driven architecture. Drop tables are fully configured through DataTables, allowing flexible loot setup with independent per-item drop rolls.
Key Features:
- DataTable-driven loot tables
- Independent per-item drop rolls
- Auto & manual pickup
- Rarity-based visuals & floating/idle animation
- Loot toast notification UI
- Standalone architecture with no hard dependency on inventory or input systems
Available now on Fab: Item Drop & Loot System - DataTable, Rarity & Pickup (Pure C++) | Fab



