We have been developing a game called ‘Despot Zombie’ and applied to Epic MegaGrants in May of last year. After waiting almost a year, we finally received an email that our project was not chosen.
While we’re disappointed, we’re curious to understand the extended review process. Epic MegaGrants states: ‘We strive to get back to you within 90 days of your submission, and in periods of high application volume, it may take a bit longer.’
Taking four times the stated timeframe is significantly more than ‘a bit longer.’ This extended wait is difficult to understand. What do you think?
We definitely emailed them several times after six months.
They got back to us on the first few inquiries, telling us that our review was in its last stage.
I recommend they fix / implement clearer guidelines for their review process.
This delay contributed (slightly) to my departure from my eight-year job. I believed in pursuing the Megagrants for a larger project, which conflicted with the company’s focus on smaller games, creating a division and tension with my boss.
While I’m confident about finding a new job, this experience underscores the ripple effects that decisions can have. Companies should be mindful of how trivial things “can” impact the lives of those involved.
Fixed : MegaGrants SHOULD LOOK LIKE is definitely well-intentioned. I would love to see one project supported by a MegaGrants recently which don’t have ten or hundred of thousands potential viewers able to see how it is SO well-intentioned…
Many developers have received funding for mediocre projects and failed to complete them, yet they applied again and secured additional funds.
Epic recently laid off around 830 employees, which is a significant number. These individuals have families to support and bills to pay. Meanwhile, we find ourselves just a bit late to the opportunity for funding that we might have secured.
I extend my gratitude and respect to the team at Epic for their efforts in sharing resources they could have kept for themselves.
However, they kept my company (the one I was working for) waiting for a year. This is my only frustration with them. I wish they had rejected my project within the first four months, allowing me more time to present my pitch deck to other investors.
This experience has been a valuable lesson and a compelling story for me. I plan to incorporate this situation into the narrative of my upcoming games.