If I understand this correctly what it basically does is not render parts of the scene that we can not see due to warping then warps the scene which basically gives a free performance boost?
Would something like this be possible on the mobile engine for the GearVR?
I love that there are such great optimizations coming. Already, we’ve picked up a fair amount of FPS keeping drivers and UE4 versions updated. But the Nvidia announcements, and the work Epic is doing to eek out more performance with things like this is so fantastic. It’s becoming easier to create this stuff from month to month!
@MrScratch
Your correct about the technique.
As far as gearVR is concerned I vaguely recall reading somewhere that it doesnt play well with async timewarp for some reason.
I cant remember where I read that and if its true the reason why.