I’m trying to use blueprint editor to do something outside my game project. I want it to run as my_blueprint_editor.exe, so that with it I can create nodes, draw lines, custom serialization, etc. I wish to use only the blueprint part of the editor, and using it as a graphic library like Qt5.
I found that Unreal use module “BlueprintGraph”, “GraphEditor” to impliment the blueprint editor, but they both depend on module “UnrealEd” which cannot be depend on in non-editor type targets.
Is it possible at all? Thank you in advance!