It it possible to create a DEPENDENT blueprint editor OUTSIDE unreal editor?

I’m trying to use blueprint editor to do something outside my game project. I want it to run as my_blueprint_editor.exe, so that with it I can create nodes, draw lines, custom serialization, etc. I wish to use only the blueprint part of the editor, and using it as a graphic library like Qt5.

I found that Unreal use module “BlueprintGraph”, “GraphEditor” to impliment the blueprint editor, but they both depend on module “UnrealEd” which cannot be depend on in non-editor type targets.

Is it possible at all? Thank you in advance!

Welcome to the Unreal Engine forums @acousticltw!

This topic has been moved from International to Programming & Scripting: Blueprint.

When posting, please review the categories to ensure your topic is posted in the most relevant space. Hopefully, this category change will help you to get an answer.

In the meantime, good luck and happy developing! :slight_smile:

1 Like