[=“Amanda.Bott, post:30, topic:30341”]
The feature request still exists internally. I’ve pinged the team to see if I can get more info on it.
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Hello Amanda.Bott,
I want to update and just be more clear. I didn’t mention, but I am aware of bookmarking viewports in the Unreal Editor. This is an awesome feature but is used for different scopes of troubleshooting.
In Unity, the dynamics allowed by using the scene view (just navigating where you want to go on the fly) while playing the game helps significantly with other scopes of troubleshooting. There is also zero setup to use this feature in Unity; just navigate the scene view while as you normally would while developing, no different while you’re playing.
I hope this helps.