Reference ID
7BC4CB9B-491F-D943-2DD5-75A3CSE829D0
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Stability
Summary
after updating to version 5.4.3, performance in Android dropped by 0-10fps, RhIT 60ms
Steps to Reproduce
create a project with a third person view
build a build for Android with default settings
Expected Result
stable 60 fps and above, and RHIT values 5-8ms
Observed Result
RHIT values 60+ms, fps 0-10
Platform(s)
Android
Same here. For Android is 5.4.3 cannot be usable at all.
Liu.Wei
(Liu.Wei)
August 9, 2024, 7:31am
4
It’s a known issue of Vulkan debug marker and we have disabled it temporally in 5.4.4, please wait for the patch or you could find the fix at https://github.com/EpicGames/UnrealEngine/commit/857f7740b9845181a713b7043ae4bc7b3915a34c
This fix doesn’t work on my end.
I needed to take back the fix for issue “UE-216306” (https://github.com/EpicGames/UnrealEngine/commit/8580bf1a6d07a5dcac3829aee43c392cbeffd0e9 ) .
After deleting the lines at UE 5.5.0 (ue5-main) > “Engine/Source/Runtime/VulkanRHI/Private/VulkanLayers.cpp ” 402-405 which are:
bool bVulkanEnableDrawMarkers = VULKAN_ENABLE_DRAW_MARKERS;
const bool bForceDebugUtils = bVulkanEnableDrawMarkers || FParse::Param(FCommandLine::Get(), TEXT("vulkandebugutils"));
if ((bUseVulkanValidation || bForceDebugUtils) && (ActiveDebugLayerExtension == FVulkanDynamicRHI::EActiveDebugLayerExtension::None))
Then the performance comes back.
I fixed this issue by switching from “Development” to “Shipping” when package the game for mobile, it works fine without issues and FPS become normal again.