I am currently working on a Desktop/VR dogfighting game starting from the VR template. I am currently working on the desktop experience and functionality and am attempting to implement multiplayer functionality.
I’m running into a myriad of issues (mostly things attempting to access “None” when the UI is initialized. And also issues spawning players or losing all control functionality once a second player spawns.)
In order to handle things one at a time, I’ve also noticed that my controls simply stop working whenever I remove the VR_Spectator from the game. I’m starting to suspect that the VR_Spectator is causing some of the issues with multiplayer implementation and would like to know how to retain control functionality with the spectator removed.
Here’s a screenshot of my current initialization of the player ship: