- Engine Version: 5.5.4 (GitHub Source Build)
- IDE: Visual Studio 2022
- Project: Lyra (Downloaded from Epic Games Launcher, almost unmodified
- Modifications: EOS (OSSv2, functional with minimal isssues)
- Project Configuration: Devlopment Editor, Win64 (Launched in Debug mode [F5])
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- PC: Windows 10, 32GB RAM, Intel(R) i7 6 Cores @ 2.60GHz, NVIDIA RTX 2070 w/ 8GB VRAM (Unreal Engine on C:/ drive, project on external E:/ drive [This is necessary for storage constraints])
Hello,
I am encountering a large number of issues when running Lyra Visual Studio (Debug). These issues only occur when the project is run through Visual Studio. The vast majority of issues (and what I am focused on) are asset loading issues. The steps taken to cause the issues are as follows:
- Open Lyra project, configured with EOS (OSSv2), in Visual Studio 2022
- Select project as Startup Project
- Press F5 key to run project in Debug mode
- Select yes when prompted to rebuild (build succeeds)
- Run Lyra project, select Play Lyra, Start a Game, and Elimination with Bots Enabled and Network set to Online
Afterward, I encounter many lines of the following warnings:
Log Details:
[[2025.05.12-21.02.42:396][398]]LogWorldPartition: Warning: Invalid class for actor guid `3BAD187247B013C3BE2B459B4C699C97` ('B_Tool_AdvancedWindow_C_UAID_E04F43E623D425F500_1453702955') from package '/ShooterMaps/__ExternalActors__/Maps/L_Expanse/01/QP/GCZJC0UTRJPE9N2L0NZ30'
[[2025.05.12-21.02.42:396][398]]LogWorldPartition: Warning: Invalid actor native class: Actor: 'B_Tool_AdvancedWindow_C_UAID_E04F43E623D425F500_1453702955' (guid '3BAD187247B013C3BE2B459B4C699C97') from package '/ShooterMaps/__ExternalActors__/Maps/L_Expanse/01/QP/GCZJC0UTRJPE9N2L0NZ30'
[[2025.05.12-21.02.42:397][398]]LogWorldPartition: Can't find class descriptor '/Game/Tools/B_Tool_AdvancedWindow.B_Tool_AdvancedWindow_C' for loading '/ShooterMaps/Maps/L_Expanse.L_Expanse:PersistentLevel.B_Tool_AdvancedWindow_C_UAID_E04F43E623D49DF700_1377204370', using '/Script/Engine.Actor'
[[2025.05.12-21.02.52:043][399]]LogLinker: Warning: Mapping for '/ShooterMaps/Maps/L_Expanse.L_Expanse:PersistentLevel.B_Tool_AdvancedWindow_C_UAID_E04F43E623D400F800_1809478714' with external package '/ShooterMaps/__ExternalActors__/Maps/L_Expanse/CX/2V/M33MOHLC5Q1KQA9Q6EVDS' not provided while outer '/Memory/8IC373HRUCY55EJCFHWCDVH28' is instanced.
[[2025.05.12-21.02.56:112][700]]LogLinker: Warning: [AssetLog] E:\Unreal Engine\Projects\SevenSeals\Content\Tools\BakedGeneratedMeshSystem\BaseClasses\BakedGeneratedMeshActor.uasset: CreateExport: Failed to load Class /Script/GeometryScriptingEditor.GeneratedDynamicMeshActor as Parent for BlueprintGeneratedClass /Game/Tools/BakedGeneratedMeshSystem/BaseClasses/BakedGeneratedMeshActor.BakedGeneratedMeshActor_C - both will fail to load
[[2025.05.12-21.02.56:112][700]]LogLinker: Warning: Unable to load Default__BakedGeneratedMeshActor_C with outer Package /Game/Tools/BakedGeneratedMeshSystem/BaseClasses/BakedGeneratedMeshActor because its class (BakedGeneratedMeshActor_C) does not exist
[[2025.05.12-21.02.56:290][722]]LogBlueprint: Error: [AssetLog] E:\Unreal Engine\Projects\SevenSeals\Content\Tools\BakedGeneratedMeshSystem\GeneratedMeshColdStorage.uasset: [Compiler] Invalid pin connection from Array and OutActors : Array of Object References is not compatible with Array of Actor Object References. (You may have changed the type after the connections were made)
And many more similar issues. These eventually lead to a breakpoint. Once the breakpoint is hit, I can tell VS to continue, and successfully run Lyra with no visible issues (other than slowish load times, likely stemming from the earlier deletion of the DDC folder).
I have ensured the project has run properly in the Editor, which it does. It gives me many warnings, and even a few errors, but no detrimental impact is made other than the time it takes to wait for everything to load twice. I would GREATLY appreciate it if anyone could provide some ideas as to how to fix this.
Full UE Log Output:
SevenSeals.log (4.4 MB)
Thanks!