Hi everyone!
I am having some problems when I try to import a mesh created from 3D and then I apply a material from UE4. In the image I have attached at the end of this post you can see how the texture scale from the imported mesh is different to the StaticMesh inside of the software.
When I use the TexCoord, the scale of the rest of scene material change too. For that reason , I would like to know how can I modify the scale of an object I have imported without change the other scene materials.
://i59.tinypic/1235k45.jpg
://i61.tinypic/2zqzjns.jpg
Thanks!