Issues with textures on imported models

Hi everyone!

I am having some problems when I try to import a mesh created from 3D Max and then I apply a material from UE4. In the image I have attached at the end of this post you can see how the texture scale from the imported mesh is different to the StaticMesh inside of the software.

When I use the TexCoord, the scale of the rest of scene material change too. For that reason , I would like to know how can I modify the scale of an object I have imported without change the other scene materials.


-create a material instance constant with a scale parameter and assign it to the different meshes + change the scale parameter
-modify the uv’s of your mesh so that the texture perfectly fits on it :slight_smile: