Turns out this still leads to problems. Some how after a server has been running long enough, some players will spawn in the sky even though there are plenty of Player Spawners that are set to Team Any, Class No Class. I feel if I set it to Team Any and Class Any it will work just fine but I won’t because that will cause issues with players spawning back to the lobby vs spawning on their teams spawn pads. I could try Team Any, Class Any and set the priority to 2 and set the priority on the team spawns to 1, but I have a feeling this will not work or could break in the future. Damage volume in the sky to kill the players that spawn in the sky it is… When you join and spawn in the air, if you hurry and manually respawn you spawn on the spawn pads hmmm. Almost as if the player agent is magically assigned a class at the start of the game other then: No Class. Null maybe? Any how I feel this will get fixed on its own and eventually I can just remove the damage volume.