Hello, we are having the following problems reproducing our game on Steam Deck, we would like to have an hand to address these problems:
- The game screen is cut on steam deck, it only shows about one quarter of the viewport
- No input from controllers connected to the deck are recognized (any type of controller)
Thanks in advance
Hi Dario,
few questions to see if I can help narrow down the issues, technically an UE (5.5 / 5.6) game for Win64 DX12 Platform should work out of the box on the Steam Deck:
- what RHI is your game using?
- which version of Proton the game was running on the Steam Deck?
- is the game using the SteamWork plugin and using IsSteamRunningOnSteamDeck to do specific actions on the platform?
- can you reproduce the issue if you tweak and launch a default Third Person template on the Steam Deck following https://dev.epicgames.com/documentation/en\-us/unreal\-engine/steam\-deck\-quick\-start\-in\-unreal\-engine ?
- can you retrieve the UE log from a Development run of game from the Steam Deck? You should be able to connect to the device using any FPT clients like FileZilla or WinSCP.
Thanks,
Daniele
[mention removed] Did you find a solution? it started happening to me as well, I m sure it s because I messed something up in the settings but I can not find what.
hi there!
If you have at hand a project that you can share where I can repro the issue I can help debugging it.
I would suggest also to look at the log output of a Development build either connecting Visual Studio or retrieving the remote file log in the project Saved folder!