Issues with steam deck: Screen cut and No input from controllers

Hello, we are having the following problems reproducing our game on Steam Deck, we would like to have an hand to address these problems:

  • The game screen is cut on steam deck, it only shows about one quarter of the viewport
  • No input from controllers connected to the deck are recognized (any type of controller)

Thanks in advance

Hi Dario,

few questions to see if I can help narrow down the issues, technically an UE (5.5 / 5.6) game for Win64 DX12 Platform should work out of the box on the Steam Deck:

  • what RHI is your game using?
  • which version of Proton the game was running on the Steam Deck?
  • is the game using the SteamWork plugin and using IsSteamRunningOnSteamDeck to do specific actions on the platform?
  • can you reproduce the issue if you tweak and launch a default Third Person template on the Steam Deck following https://dev.epicgames.com/documentation/en\-us/unreal\-engine/steam\-deck\-quick\-start\-in\-unreal\-engine ?
  • can you retrieve the UE log from a Development run of game from the Steam Deck? You should be able to connect to the device using any FPT clients like FileZilla or WinSCP.

Thanks,

Daniele

[mention removed]​ Did you find a solution? it started happening to me as well, I m sure it s because I messed something up in the settings but I can not find what.

hi there!

If you have at hand a project that you can share where I can repro the issue I can help debugging it.

I would suggest also to look at the log output of a Development build either connecting Visual Studio or retrieving the remote file log in the project Saved folder!