Hello. I have some problems with stationery directional light.
Firstly, I do not have proper shadows with my landscape. It looks like it is not two sided, so light passes through mesh and do not cast shadows. I checked all two sided options in landscape and material settings, didnt work for me
There’s a parameter called ‘dynamic shadow distance stationary light’. Basically, you use static shadows for everything, except what is near the player. Best compromise…
so I spent a whole day playing with stationery light settings. ‘Dynamic shadow distance stationary light’ helped, but I still cant affirm that as a fix. It can help when meshes are nearby, but what can I do with missed shadows on landscape, which is pretty big to use non static shadows? Tbf I feel like theres no baked static lighting at all when I use stationery light
So after hours of tweaking different things I finally got the result I wanted. Thank you for the help!
I have another small question, my project crashed and I had to load autosave and tweak RVT setup a bit, but after that my meshes looks very weird, they are very bright in shadows after light baking. It is especially noticable sincei am using RVT setup