-I am using a construction-script to place a SceneCaptureComponent2d on my wall-actors.
-The SceneCaptureComponent2d will render some geo blocking my window-actors
-The texture will result in white squares that is applied to the mask on the wall-texture
-once that is rendered the window-blocker-geo is hidden and we can see the background through the windows.
This only works in editor.
In the compiled version (win64) it does not.