I am encountering strange joint & Mesh issues on a rigged characters from C45 R25 to Unreal Engine 5.0.3
It aligns great with zero issues in C4D but when I export the .fbx with animations Baked to Unreal engine 5.0 the joints & mesh are not aligned together. Same also happens in Windows 3D Viewer app.
please see attached references:
C4D Rigged Animation
imported to UE5 with joint / mesh issue
Similar issue on windows 3D viewer App
Has anyone encountered this issue or know what I’m doing wrong?
I am strictly using the Video Production / Motion Graphics project & not the Game Project in UE5.0.3