Summary
On November 10 at 3:13 PM CDT, I decided to publish my new map. After about 30 Minutes or so, I got an email confirming my map had passed content review; however, my Creator Portal states: “Something went wrong during publishing. Please try again by creating a new release. If you encounter further problems, please generate a new private version.” I created a new ‘Private Version’ to which I tried publicizing - this time, after completing the IARC form, there was a new error that stated: “Link code 6198-3265-5190 not found SentryEventId=0d4df6c23ebc4c0f9bc8c1ac8347f372.” That was all yesterday; as of today, I have ran into the same issue, as well as another: When I try to load into my session using ‘Launch Session’ in UEFN, I get an error that states: Failed to sync project Infinite_Box_Fights with content service. Error: Unable to find 6198-3265-5190. I have deactivated the map for now. I am hoping to find some solution to these issues. Thank You!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Publishing
Steps to Reproduce
- Create a Private Version Release
- Publish Private Version as an Unlisted Release
- Launch UEFN
- Launch Session
Section 1 Pertains to: Error 1
Section 2 Pertains to: Error 3
Expected Result
For Section 1: The steps are expected to result in the Publication of a map within Fortnite as an Unlisted Publication
For Section 2: The steps are expected to open a Creative Session via the UEFN workflow to allow for Memory Calculation
Observed Result
The Observed Results are as Listed in the Summary:
As stated in Error 1, 2, and 3
Platform(s)
PC
Island Code
6198-3265-5190
Additional Notes
I have tried repeating these steps following this announcement in the Fortnite Creative and UEFN Official Discord: We’ve re-enabled Creative and Rocket Racing on Nintendo Switch, and service stability has been restored on all platforms.
Creator Portal is also back online, and creators should now be able to build and publish experiences. Thank you for your patience while we resolved these issues.