Issues with Player Shields and Memory

Summary

Ever since the latest Fortnite patch, Creative islands have been bugged.
There are 2 issues I haven’t seen addressed that I would like to point out that are game breaking for some Creative Experiences.

  1. Player shields seem to be bugged.
    Since the new Patch, many Creative islands have players spawn in with the incorrect amount of shields.
    What causes this is Players are given the Shield amounts from a Class Designer device, even when they’re not assigned to that class.
    For Example; {Player A} Spawns on Class 3 which is meant to have 0 Shield.
    {Player B} Spawns on Class 2 which is meant to have 10,000 Shield.
    What has been happening since the latest patch, is that but {Player A} and {Player B} have been spawning on the correct classes, BUT have both been given the Shield Value of Class 2.
    I’m not sure how far the cross over issues between classes go, but that is what I have experienced.
    This of course makes many experiences unplayable, and will cause Players to no longer want to play my Creative Experiences that I have spent many months working on.

  2. Memory inflation issues.
    Ever since the latest patch, Memory within Creative Islands has randomly increased to nearly twice it’s expected value.
    This has caused many of my Creative Islands, which were sitting well below the Maximum Memory to now greatly exceed the Maximum Memory, meaning I cannot publish my Creative Experiences to push a work-around for the aforementioned bugs, therefore leading me to have to unlist my entire experience until it gets fixed, meaning Player Counts will drop, meaning Monetization, which I partially rely on, will also drop.

I am hoping an official statement for these bugs is released soon, and a fix is swiftly followed.

Many thanks,
Poké.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Have 2 Players spawn in on separate classes.
Make sure one class is set to have shield, while the other is not.

Expected Result

Players will spawn with different shield values.

Observed Result

Players spawn with the same shield values.

Platform(s)

All