Issues with Packaging from UE5 to Quest 2 Containing Project Acoustics

Hi, I’m having an issue packaging following alongside this tutorial to push my game over to my Quest 2:

I’m implementing some Project Acoustics classes and receiving this error within the Output Log:
UATHelper: Cooking (Android (ASTC)): LogInit: Display: LogCook: Error: Failed to cook /Game/Audio/NewAcousticsSourceDataOverrideSourceSettings for platform Android_ASTC. It imports class /Script/ProjectAcousticsNative.AcousticsSourceDataOverrideSourceSettings, which is in a module that is not available on the platform.

I see no other issues anywhere revolving around exporting Project Acoustics classes and am unaware of any restrictions on the Project Acoustics plugin or any of its modules. The error causes a Cook error that prevents the project from packaging so any advice is appreciated. Thanks so much!

I would check the dev page for it
perhaps someone else has the prob.
Cooking for quest is hard
no fog, no bloom, no dynamic lights, some plugins fail

Thanks for the tip! Good to know it’s not just the one plugin - hopefully there’s an answer or something in development on Microsoft’s side to fix the plugin.

Were you able to fix the problem?

Unfortunately not yet, apparently Project Acoustics is waiting on Unreal Engine 5.1 to drop sometime soon which will include some more comprehensive Android packaging support (which is what is used to package to the Quest 2). From what I understand, it should be sometime before the end of the year and, ideally, the Project Acoustics update will come shortly thereafter.

(https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/797-improved-workflows-for-xr-development)