Issues with organizing code

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Verse

Summary

DISCLAIMER: I just started trying to organize my code into modules/folders so maybe I’m missing something here

Having a big project will easily lead to a big mess because of this, the “mappers” folders get carried over to the “programmers” folders.

Meaning that VSCode workspace could contain useless empty folders (to the programmer), and that UEFN could also contains empty useless folders (to the mapper).

This is particularly annoying when trying to organize code in modules (automatically generated from folders). I’m trying to have everything organized but I’d need to make 10 folders that would appear empty inside UEFN.

ALSO: I tried to atleast put everything inside a unique _Verse folder so that mappers would know, but I can’t find a way to have nested folders in my workspace since the nested “automatically generated” module will become internal with no way to edit its accessibility level.

image


(As you can see Test1 is accessible but not Test2)

The current solution I came up with
image

Steps to Reproduce

Make folders (inside UEFN or VSCode)

Expected Result

  1. Programmers and mappers should have their own folders.
  2. Nested VSCode module generated from nested folder should be by default

Observed Result

  1. Folders are shared (hard for organizing)
  2. VSCode nested generated modules are internal

Platform(s)

PC

Also moving a file into a folder / renaming a folder will break the compiler (it will not crash but it won’t work anymore). Needing a restart a VSCode everytime you move a file