Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Verse
Summary
DISCLAIMER: I just started trying to organize my code into modules/folders so maybe I’m missing something here
Having a big project will easily lead to a big mess because of this, the “mappers” folders get carried over to the “programmers” folders.
Meaning that VSCode workspace could contain useless empty folders (to the programmer), and that UEFN could also contains empty useless folders (to the mapper).
This is particularly annoying when trying to organize code in modules (automatically generated from folders). I’m trying to have everything organized but I’d need to make 10 folders that would appear empty inside UEFN.
ALSO: I tried to atleast put everything inside a unique _Verse folder so that mappers would know, but I can’t find a way to have nested folders in my workspace since the nested “automatically generated” module will become internal with no way to edit its accessibility level.
(As you can see Test1 is accessible but not Test2)
The current solution I came up with
Steps to Reproduce
Make folders (inside UEFN or VSCode)
Expected Result
- Programmers and mappers should have their own folders.
- Nested VSCode module generated from nested folder should be by default
Observed Result
- Folders are shared (hard for organizing)
- VSCode nested generated modules are internal
Platform(s)
PC