Issues with niagara and increasing WorldSpaceSize

I am following a course and I want to increase the size of a gas fire simulation however once I do the simulation seems to attenuate or dissapear once it gets big enough. Not sure how to fix this and I have been googling this issue for a day now and I cannot seem to find an answer.

This is the standard 3d gas and smoke sim

And this is once i start increasing the size

I can cause the sim to show up once I increase the ResolutionMaxAxis but to get the whole Sim to show up I have to crank it to some ridiculous level that will crash my computer. Is Unreal automatically downgrading the sim to save processing power or something?

I am using Unreal Engine 5.3.2 and I have all of the Niagara pluggins enabled.