Issues with niagara and increasing WorldSpaceSize

I am following a course and I want to increase the size of a gas fire simulation however once I do the simulation seems to attenuate or dissapear once it gets big enough. Not sure how to fix this and I have been googling this issue for a day now and I cannot seem to find an answer.

This is the standard 3d gas and smoke sim

And this is once i start increasing the size

I can cause the sim to show up once I increase the ResolutionMaxAxis but to get the whole Sim to show up I have to crank it to some ridiculous level that will crash my computer. Is Unreal automatically downgrading the sim to save processing power or something?

I am using Unreal Engine 5.3.2 and I have all of the Niagara pluggins enabled.

Hi there, did you fix the issue?cause I’m taking the same course and having the exactly same issue as yours. Can’t find an answer anywhere, spent me whole with nothing

Hello, same issue here. Probably the same course. :slight_smile:
The best solution I found was the change the spritesize in the Particle Spawn → Sprite Attributes section.