Issues with Nearby Objects When Rendering a Cinematic Sequence

Hi everyone!
I’m encountering a problem while rendering a cinematic sequence in my project. The scene includes objects close to the camera, while manual focus is set on distant objects, achieving intentional foreground blur.

Problem Description:
In the editor, the camera view works perfectly, and the blur appears as expected. However, when rendering the sequence using Movie Render Queue, nearby objects start showing visual glitches, appearing with strange or distorted geometries.

This issue isn’t isolated: I ran tests in another project under similar conditions (with blurred foreground objects), and the behavior is the same. The blur works fine in the editor but fails when rendering.

Project Details:

  • Unreal Engine Version: 5.5
  • Technologies Used: Lumen and Nanite

System Specs:

  • GPU: RTX 3070 Ti
  • CPU: Ryzen 7 5800X
  • RAM: 32 GB

I have tried several configurations in the Movie Render Queue but haven’t found a solution.
I’m attaching images of the tests and settings for more context.
Any suggestions or advice to fix this issue would be greatly appreciated. Thanks in advance!

EDITOR:


RENDER:


SETTINGS: