Hewwo, I’m using ue4 builded from source, chaos version and I’m experiencing some weird issues.
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When I try to connect to server e.g via OpenLevel I can only do it from level blueprint, everywhere else it doesn’t teleport player to another level, but output logs act like player would connected. I experience this issue only in the editor, but not in the packaged game
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My PostLogin event is called locally on client when game starts, but not on the server when the player connect
My Game mode’s post login is just regular overrided event
void ACCOGameMode::PostLogin(APlayerController* NewPlayer)
{
Super::PostLogin(NewPlayer);
UKismetSystemLibrary::PrintString(GetWorld(), "Connected!");
}