So I’m making a game with a group of friends and I’m doing the particle effects. I’m pretty new to ue4 and cascade and I’m having a bit of a problem with creating a nice weapon trail effect. This is what I have right now
We will make the particle effect only be visible when in attack animation through Blueprint. My problem is that I want the ribbon emitter to only trail in the X and Z axis. But nothing I change seems to achieve that, I’m really confused why the lock axis component seems to do nothing. It doesn’t matter what I change in there, it has no effect whatsoever on the emitter.
The particle is atm a component of the weapon .fbx. Here’s an Imgur album of my emitter settings : Imgur: The magic of the Internet
I didn’t include color over life cuz I don’t think that has anything to do with this problem. I have also tried with an Animtrail emitter but then I had a really weird jittery effect that happened when you were jumping and attacking at the same time