Issues with light function using rect light

I’m creating an immersive museum using light function with video textures to simulate a projector.
This strategy worked really well with spotlights, but when I try to use it with rect light the texture only appears on a quarter of the screen with infinite lines around the edges.
Does anyone have a suggestion on how I could resolve this? I really didn’t want to do this lighting with spotlights. I’m using Unreal Engine 5.2

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I have the same problem, I do not know how to solve it.
Though I think the reason with the infinite lines is because of the property (Tiling Method) in the image used for the texture. Try to use Wrap.
This will only remove the lines, but the quarter problem will remains.