I’m trying to use a UTexture2D that I have created using C++. So far it’s working besides the rendering. The texture is uneven as seen in the first link. However, when I zoom into the texture, it is correct. How do I get the black and white lines to appear uniformly regardless of the level of scale/zoom?
I have created my UTexture2D with these settings
dynamicCanvas->MipGenSettings = TextureMipGenSettings::TMGS_NoMipmaps; dynamicCanvas->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap; dynamicCanvas->SRGB = 0; dynamicCanvas->AddToRoot(); dynamicCanvas->Filter = TextureFilter::TF_Nearest;
Thank you for any help!