Issues with custom depth post process

Hi all, I am having a bit of a issue with custom depth in my post process.

I have a custom depth post process material that shows the player behind objects and I use the custom depth stencil to only affect the player. I also have another post process material that is a cel shader. I want the cel shader to affect certain objects only so I use custom depth on that too. The problem is that the material that shows the player behind objects doesn’t work when I add custom depth to objects I want cel shaded. Is there any kind of solution for this?


Have you tried to move the post process order, so that they go in the reverse order of the post process effect?

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Thank you for the reply What do you mean by that? Must I just change the order in the post process material?

You could try and see if that resolves the issue.