Hi all, I am having a bit of a issue with custom depth in my post process.
I have a custom depth post process material that shows the player behind objects and I use the custom depth stencil to only affect the player. I also have another post process material that is a cel shader. I want the cel shader to affect certain objects only so I use custom depth on that too. The problem is that the material that shows the player behind objects doesn’t work when I add custom depth to objects I want cel shaded. Is there any kind of solution for this?