Issues with character stuttering while running (POST REPLICATION).

I was wondering if anyone here could help me debug what is happening here.
Im trying to get my run toggle to work properly with my multiplayer game.
for some reason im getting some kind of stuttering when my character is running across the ground(but not in the air, and before I did RPC replication for the move speed changes, it stuttered in the air as well)



Im not sure if this is a replication issue? Or something deeper, I assume deeper because before I did replication to change the MaxWalkSpeed, if I was sprinting it would stutter worse than it is now, and it would also stutter in the air.
but the video I linked shows post replication, and all of the stuttering stops completely when I jump. So is it some wierd collision interaction with my character and the landscape?
Im connecting to a dedicated server im building locally via a standalone session in the editor.

This ended up being a crazy bit of replication programming I wasnt aware of completely, and it required me to create my own custom CharacterMovementComponent and manually set up my FSavedMove_Character and FNetworkPredictionData_Client_Character helper structures to finally smooth out this issue. The solution for this issue comes directly from this video https://www.youtube.com/watch?v=17D4SzewYZ0

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.