I was wondering if anyone here could help me debug what is happening here.
Im trying to get my run toggle to work properly with my multiplayer game.
for some reason im getting some kind of stuttering when my character is running across the ground(but not in the air, and before I did RPC replication for the move speed changes, it stuttered in the air as well)
Im not sure if this is a replication issue? Or something deeper, I assume deeper because before I did replication to change the MaxWalkSpeed, if I was sprinting it would stutter worse than it is now, and it would also stutter in the air.
but the video I linked shows post replication, and all of the stuttering stops completely when I jump. So is it some wierd collision interaction with my character and the landscape?
Im connecting to a dedicated server im building locally via a standalone session in the editor.