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Issues with APEX Destruction and CheckForExtraneousFiles test

Hey All,

I’m getting to the final stages of getting the build of my game towards the Oculus Store. I’m running the VRC Validator and everything’s looking promising, however, I’m encountering issues when it comes to the CheckForExtraneousFiles test.

I’m receiving errors on the files

Binaries\Win64\VRangeV1-Win64-Shipping.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\ApexFramework_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Clothing_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Destructible_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\APEX_Legacy_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\NvCloth_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Common_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3Cooking_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PhysX3_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxFoundation_x64.pdb
Engine\Binaries\ThirdParty\PhysX3\Win64\VS2015\PxPvdSDK_x64.pdb

As I understand these are referencing plugins installed into the engine that built the latest build, however there lies my problem. The APEX Destructible files are needed as my project uses destructible mesh’s. Is the Destruction system inside Unreal unsupported with Oculus? Is there another way I can resolve these errors without disabling the use of the plugins in the game?

Many Thanks