Issues saving levels

I’m having issues saving the level. As of right now while writing this post, I have lost nearly 4 hours of work, twice… I’m looking for a solution and to know where I’m going wrong. I’m very new to Unreal.

The project was the Blank in Games category with Starter Content checked. I made changed to the level Minimal_Default, including adding a cube, enabling physics for some of the actors. And a little bit of blueprint to print messages and bounce the cube when space bar is pressed.

I have tried everything I know of:

  • Saving with Floppy Disk icon
  • Save Current Level
  • Save Current Level As
  • Save All
  • Choose Files To Save
  • Save All in Content Drawer

If I try to open the level without closing the editor. For eg. opening another map StartedMap, and then re-opening Minimal_Default. The changes are saved. But then if I close the editor and then open Minimal_Default, it’s all gone…

A Blueprint Class saves just fine. Level is the only thing that has got me scratching my head.


here is a video demonstration

Hey @rx7sum1!

That is some odd behavior, as what you did should have worked. Have you tried verifying your 5.1 files to make sure everything is in order there? Just hit the dropdown on your 5.1 installation in the launcher. See following image:

image

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The project appears in your “My Projects” section in the Library through the Epic launcher right?

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I think Minimal_Default is the name of the base level class that can not be modified. Changing it’s name might fix the problem, or make a new level and don’t name it Minimal_Default.

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Hey @rx7sum1!

Checking in with you! Are you still having issues with saving your level? Did one of the above solutions work for you?

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@Quetzalcodename nope I am not having issues saving the levels anymore.

This solution works very well for me.