Hi folks,
We are using 4.7.0 and we are having inconsistent results with how our datatables are referencing an asset.
The Issue
We are trying to reference images from a datatable which will be shown on a UMG image panel. We have it working but some images are not appearing and are instead replaced by an empty white box.
Judging by the Datatable we have a formatting issue because images with reference /Game/Ui/Images/… are appearing, but images that are referenced as Texture2D’/Game/Ui/Images/… are not.

However, looking at our datatable in excel everything seems to be in order:

And here’s what we get in Notepad:
Name,Title,Text,ImagePC,ImagePS,ImageXBOX
Invisible,,,,,
Empty,,,,,
Casting Mode,Casting Mode,Press to start aiming,"""Texture2D'/Game/Ui/Images/Buttons/PC/F_PC_Button.F_PC_Button'""",,
Casting Mode Turn,Casting Direction,Change Direction,"""Texture2D'/Game/Ui/Images/Buttons/PC/Left_Right_PC_Button.Left_Right_PC_Button'""",,
We have managed to get the formatting correct by doing the following:
- Close the DataTable window in UE4
- In the content browser right-click on the datatable and reimport the asset
- Now right-click on the datatable again and save the DataTable
- Open the DataTable in UE4
Now the asset will display the following and all the images will work. Great success! ![]()

Until…we close the editor.
If we restart the editor the datatable will revert to the original formatting and the references will break again.

Here’s a copy of the reference view on the datatable to show that the assets are referenced correctly.
Does anyone know what could cause this issue?
