I have used Unreal for other projects in the past. This is my first time attempting an Android build.
This is just an empty project with nothing in it but a floor and a light source.
So my problem is packaging the Android ASTC package. I get an error at the end that says that it failed on rungradle.bat
It appears that it could not determine the java version.
FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Could not determine java version from ‘12.0.1’.
I had just grabbed the latest version of JDK. Is anyone aware of which version I should be using?
I am building with android 19 and JDK v14b
I have tried both 12.0.1 and 11.0.3 with the same issue
I used Android Studio to setup my Android SDK and it complained about using NDK v19 so I downloaded v14 and got past the first hurdle. I had to download JDK separate because it is no longer included with the Android SDK as the oculus starter guide suggests. https://developer.oculus.com/documentation/quest/latest/concepts/unreal-quick-start-guide-quest/
Any advice?