Issues during runtime with Mesh flickering

Hi.

I ve been having this issue of mesh flicker when on runtime and I have no clue what caused it or how to fix this: I am demonstrating here the issue Im facing : https://www.youtube.com/watch?v=xRfS3TZkvzI&feature=youtu.be

In the video you ll notice that the pillar produces a sort of a flicker/artifact while the surrounding environment is functioning properly.

An explanation. All the environment is being created from within a BP and within its construction script so everything is movable. I don’t know if that has anything to do with that?

Thank you in advance for any ideas or tips on how I could fix that.

It looks like Z fighting. Do you definitely only have one mesh there? Is it possible 2 are overlapping?

Hi Clockwork.

Thank you for your reply. I doublechecked, that shouldn’t be the issue :confused:

Darn… not sure.