Issues compiling Introduction to C++ Programming

Greetings, everyone.

I am having issues compiling the example under Introduction to C++ Programming using Visual Studio 2013 Community. The game consist of a header file (Actor.h) and a source file (Actor.cpp). It compiles for the generated c++ class. But it doesn’t when I add the UPROPERTIES. See the attachment for the list of compiling errors. I will appreciate any help you may provide me. Thank you.

This is the header file Actor.h:

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class CODEPROJECT_API AMyActor : public AActor
{
	GENERATED_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage")
	int32 TotalDamage;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage")
	float DamageTimeInSeconds;

	UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Transient, Category = "Damage")
	float DamagePerSecond; 

public:	
	// Sets default values for this actor's properties
	AMyActor();

	// Support per instace designer set properties
	virtual void PostInitProperties() override;

	// Called when the game starts or when spawned
	virtual void BeginPlay() override;
	
	// Called every frame
	virtual void Tick( float DeltaSeconds ) override;
};

This is the implementation file Actor.cpp:

// Fill out your copyright notice in the Description page of Project Settings.

#include "CodeProject.h"
#include "MyActor.h"

// Sets default values
AMyActor::AMyActor()
{
 	// Set this actor to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
	PrimaryActorTick.bCanEverTick = true;

}

void AMyActor::PostInitProperties()
{
	Super::PostInitProperties();
	DamagePerSecond = TotalDamage / DamageTimeInSeconds;
} 

// Called when the game starts or when spawned
void AMyActor::BeginPlay()
{
	Super::BeginPlay();
	
}

// Called every frame
void AMyActor::Tick( float DeltaTime )
{
	Super::Tick( DeltaTime );

}

Just move UPROPERTIES after public:.