I just started learning UE4 and I have a question regarding applying a custom material I created of the earth to a sphere brush. I have attached a .jpg to clearly illustrate the problem. I can not get a correct representation of the earth material I created onto a sphere brush. On the attachment I also show that I tried aligning the adjacent surfaces of the sphere brush and then apply the material. It is obvious that the UV mapping is not correct. But I am not sure how to fix in the Unreal editor. Is this something that I have to do in another 3D program such as Maya to get my material to applied to the sphere brush correctly?
When I apply my custom material to a UE4 mesh called “BallMesh” (a static mesh) the material on this mesh looks perfect. Shouldn’t I be able to get my material to work without a lot of effort on the sphere brush?