My volumetrics on my small spotlights for flashlights seem to be emitting circles/dancing around. The rest of the large fog in the scene is fine. Anyone have a fix for this? I would like the fog to be frozen in time like everything else in my scene. I set fog jitter to 0.
I was able to fix it for my use with these commands below. Maybe it will help someone else as well:
r.VolumetricFog.Jitter 2
r.VolumetricFog.GridPixelSize 2
r.VolumetricFog.LightScatteringSampleJitterMultiplier 1
r.VolumetricFog.UpsampleJitterMultiplier 1
I’m new to unreal and these commands were just guesses, so take this recommendation with a grain of salt! The jitter multiplier’s seemed to help it the most.
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