Hi, I’m currently trying to follow this tutorial, but on step 3 of section: " Change the Project’s Game Mode" (At the top of the settings table, change the Default GameMode to your Game Mode Blueprint.)
My newly created blueprint is not showing in the dropdown. I tried
- Changing all filters (to disable it) without success.
- Rebuilding in IDE (clean + build)
- Clearing the hot reload folders (live coding is turned off)
- Rebuilding and restarting unreal engine
The C++ class inherits GameModeBase
The blueprint inherits my C++ class
Creating a simple blueprint was showing in the dropdown (but not what the tutorial asked for).
Using the “Use selected asset in the content drawer” worked as well.
I’m not blocked, but am I missing something, or is it a bug in unreal engine failing to see my BP is actually inheriting GameModeBase?
(I’ve added all the text snippet I could that would’ve helped me find an answer on either google or the forum, if you’re a better googler than me, please give me the terms you searched for)