Summary
So i came across an issue in that if you place a prefab in another prefab via the prefab editor. If you rename the prefab first (I put a index at the end so i know each from one another) then if you paste a transform it only moves the first entity and for some reason it applies the transform to all other entities ? Im not sure this is how it should work as all other entities are children from the main so there transforms should remain the same ? When you dnt rename first then it works as intended ???
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Have a prefab with prefabs in place already
copy a transform from a prefab
Delete the prefab
Drag a different prefab into the editor
Rename the prefab
Paste the transform
Expected Result
It should apply the transform to the parent and all children should remain the same relative to the parent not have the transform changed.
Observed Result
It works as i think it should if you don’t rename first
Platform(s)
pc
Additional Notes
I will share yt vid
I show the way it works first then the broken way