Issue with textures painted onto objects in blender not working properly when imported in Unreal

I’ve had issues with getting textures painted onto objects made in blender to work properly when imported into Unreal Engine. I know what the issue is but I,m having trouble finding anything that helps me fix it in Unreal.

I know that this issue is caused by the UV mapping. I exported the texture as a PNG file so as far as my knowledge goes it should work.

In blender there is no seam leading me to believe the UVs aren’t loading in correctly or are somehow off sync. I have been searching for weeks and haven’t found anything on this yet on any of the forums. Did I simply just import it wrong or is there something I missing in Unreal. If there is something out there on this issue can someone please point me in that direction or if not does anyone know how to fix this.