I have a model I’ve baked and painted in Substance Painter that I’m now putting into the Unreal Editor. Everything was going fine until just… Two objects in close proximity to each other have a similar material, though they are a bit different. However, when I place one object’s material onto it, the other object takes it as well and looks wrong. To complicate things even further, a totally different object takes the material as well when it has its own. o_O I’ve demonstrated it in a couple of screenshots. If I re-add the third object’s own material back on, the new one on the top handle is removed too.
I don’t understand why this is happening as the objects were/are separate in Substance and their textures are named differently. :-\


