Issue with Substance Painter Material

I have a model I’ve baked and painted in Substance Painter that I’m now putting into the Unreal Editor. Everything was going fine until just… Two objects in close proximity to each other have a similar material, though they are a bit different. However, when I place one object’s material onto it, the other object takes it as well and looks wrong. To complicate things even further, a totally different object takes the material as well when it has its own. o_O I’ve demonstrated it in a couple of screenshots. If I re-add the third object’s own material back on, the new one on the top handle is removed too.

I don’t understand why this is happening as the objects were/are separate in Substance and their textures are named differently. :-\

On closer inspection, my model is missing two Elements and I’m not sure why. Element 3 seems to be adding a material to 3 elements instead of just 1.

Figured it out. The model file was an .OBJ from Substance Painter, and when I re-imported it in the Unreal Editor, something didn’t transfer over correctly. So I re-imported it out of Substance Painter again, imported it back into 3ds Max, and then re-exported it as an FBX. All the right amount of Elements are there now. :slight_smile: