Issue with SpawnProp Function Not Working After Latest UEFN Update

Summary

I am currently developing a map in UEFN, and I’ve encountered an issue since the latest update: the SpawnProp function has stopped working entirely in my project, it spawns the prop but its not visible. It was functioning correctly before the update, but now the props no longer spawn as expected during gameplay or testing.

I would appreciate any guidance on how to resolve this issue or whether there is a known fix or workaround available.

Please select what you are reporting on:

Verse

What Type of Bug are you experiencing?

Verse

Steps to Reproduce

Using the SpawnProp function to spawn a prop_asset into any position

Expected Result

The prop should spawn normally and be completly visble

Observed Result

The prop is spawned but not visible, it has a weird collision but is not visible to the player.

Platform(s)

Fortnite UEFN Verse code

Hello,

I just checked with a simple implementation of this function

using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }

spawn_a_prop := class(creative_device):
    @editable MyProp : creative_prop_asset = DefaultCreativePropAsset 

    PosVar : vector3 = vector3 {X:= 0.0, Y:= 0.0, Z:= 0.0}
    RotVar : rotation = IdentityRotation()
    ScaleVar : vector3 = vector3 {X:= 1.0, Y:= 1.0, Z:= 1.0}

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        SpawnProp(MyProp, transform { Translation := PosVar, Rotation := RotVar, Scale:= ScaleVar})

(creative_prop_asset that I specified in editor was ‘PG Cube Glow Pink’)

And the prop spawned/showed as expected. Are there any changes to code or specified asset needed to reproduce this issue?

Hi thanks for answering. I also tried using my code in another project an it worked just fine, it seems to be an issue with the porject itself after the update.

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