Issue is with using the template feature for spawning actors, to clone the new spawned actor from some existing actor.
FActorSpawnParameters SpawnParams;
SpawnParams.Template = SomeActor;
GetWorld()->SpawnActor<AActor>(SpawnClass, SpawnTransform, SpawnParams)
This works quite well, actor properties, component properties and most everything are copied. Except for components that are added from Blueprint. That’s as far as I’ve tested, I couldn’t get any of the blueprint added component properties of SpawnClass
to be cloned into the spawned actor. Would be super useful to have it working for this purpose, so I was wondering if any one else has come across this issue. Thanks for reading!