Issue with SG prefabs resetting editable override values on any copy from a copy of the initial copy

Summary

I will provide a video showing the issue but what seems to be happening is when you place the initial prefab and change any values then any copy from this original will save the override values and it’ll be fine.

The issue seems to be from a copy of a copy of the original then any override value is reset to default ?

This doesn’t seem intended as i would think any copy of any prefab would instantly create a copy of that prefab and its state ?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

World Building

Steps to Reproduce

Place a prefab with editable properties
copy this prefab then copy this copy and note the values will be reset to the default verse value

Expected Result

It should create a copy of the copy without resetting the values

Observed Result

Its resetting any value to the default value setup in verse

Platform(s)

pc

Additional Notes

I will share video when its uploaded showing the issue

Its something to do with a prefab hierarchy as if you have a prefab with nothing else just the main prefab entity then this copies fine. The issue is related to nesting entities on other entities in the prefab hierarchy somehow ?

Might be related

I am also experiencing this issue, a simple prefab with a mesh component, anytime I override the mesh component and make a copy of a copy, it gets reverted

And even though the 1st copy looks like it kept the mesh override, if I Build Verse or launch an edit session, it too gets all of it’s overrides reverted, so only the original keeps the override.

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Yea makes using this new system extremely unreliable ngl

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The status of FORT-988391 changed to ‘Needs Triage’. We’ve confirmed the issue and it’s waiting to be assigned to someone to fix it.