I’m having a strange issue with shadows when the camera gets close to this rounded object I made. From a distance, it looks fine. But close up, the shadows start to make it look angular. A little hard to explain, so here’s a gif:
I’ve triple checked my normals so I’m pretty sure that’s not the issue. Has anyone else run into an issue like this? (Using Unreal 5.4)
This is the terminator problem. Only real options are to use more geometry or increase the shadow bias, lowering shadow resolution can also help. The reason it’s only visible near the object is because that’s the highest resolution cascade, so, if you reduce the resolution of the highest cascade the issue will go away.