Issue with SceneCaptureComponent2D LODs Based on Main Camera Position

Hi everyone,

I’m encountering a problem with the SceneCaptureComponent2D in my project. It seems like the LODs of the meshes are dependent on the position of the main camera rather than the SceneCaptureComponent2D itself. This causes the captured images to look bad when the player is far away from the SceneCaptureComponent, as the meshes are rendered with a higher LOD.

Is there a way to make the LODs of the meshes depend on the position of the SceneCaptureComponent2D instead of the main camera? I’d really appreciate any advice or solutions you can share.