I have a simple setup with a skeletal mesh being captured via the SceneComponent2D camera. This material is then shown on screen in a menu.
Everything works well until I change the skeletal mesh’s material at runtime. It simply doesn’t change on the capture. If I change the mesh itself at runtime - that works.
Has anyone seen this or have ideas as to what I’m missing?
(Both materials I use on the skeletal mesh have the ‘Used with Skeletal mesh’ flag set in material)