players spawning into the sky even though spawn pads are in the game and teams/class is all clear/on any. I worked out after 4 hours that when you place a spawn pad in creative/uefn it works only for 1 time and then you will spawn in the sky. you must copy-paste new spawn pads and delete the original for it to then work again before you start the next game. If you are publishing either private/released version you must copy-paste-delete original spawners and then publish without testing them. I know this sounds crazy but after 4 hours it worked every time. Also i wanna do another shoutout about player counters and class selectors as they are totally glitched also. Look at other post and share/like for support.
Steps to Reproduce
place spawn pads and start the game then after round 1 or next game you will rift into the sky
Expected Result
it should work as expected and now random
Observed Result
it will fix the bug in the interim until epic fix it properly
Platform(s)
xbox
ps5
pc
Island Code
7269-4546-5879
Additional Notes
i dont understand but this past 2 weeks i have seen the most bugs/issues i have ever seen on fortnite creative and its truly making people go crazy. Just spend time in discords ect its crazy and i only joined this forum and ofund it existed due to the amount of frustration and anger waiting and trying to find fake fixes
Wow, thanks for the info, that could also be related to whats been happening on one of my maps, where from round 2 onwards, the players hover above their spawnpads until round start, where they then spawn as normal.
i keep posting this in discords as its a major issue and asking people to vote ect to show its an issue and like usual most get the info and think oh someone else will do it so i cba wasting time. If we all think that way nothing would be fixed.
In the past, on my island, the teams used to change every round. After 2-3 rounds of team changes, there were instances where players would spawn in the sky. When checking the team information during those times, the team appeared as -1. (In the island settings, there are only teams 1 and 2.)
I must have been mistaken. I set the team settings to 1 and 2, and they are displayed as “Blue Team” and “Red Team,” respectively. Normally, they are displayed correctly as “Red Team” and “Blue Team,” but when the issue occurs, they are shown as “8 Team” and “9 Team,” as shown in the screenshot. Despite having only 1 and 2 teams in my island settings.
Depending on what you as a player are trying to do: I have a fix for my issue that I had. I wanted class 1 to go free for all and then class 2 to be when a player had been eliminated. I could not get the player in class 1 to spawn on the correct pads at all when the second round started and the pads was set to class 1. So I set those pads to ‘‘any’’ and priority 1. Then I disable them with a timer 3 seconds after the round is started so no eliminated players from class 1 or 2 spawns there. So when they get eliminated they go to their own class spawn and correct spawn pads that are used later.