Summary
The first issue is that sprinting is not working properly.
When a player starts sprinting, the sprint animation plays, but the actual movement speed remains the same as walking. There is no noticeable difference in the distance covered or movement speed between sprinting and walking.
There is also another issue.
In LEGO mode, when a player is swinging their pickaxe and any force or movement effect is applied to them, they are no longer launched upward as expected.
Previously, when players hit each other, they would begin launching upward into the air, which was an important part of the gameplay experience. However, now they are being knocked away from each other horizontally instead.
This change breaks the core gameplay mechanic that my map is built around.
The attached video demonstrates the issue more clearly.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Everything should behave exactly as it did in the provided video. Sprinting should correctly apply the player’s increased movement speed, not just play the sprint animation while maintaining walking speed. Players should be launched upward when hitting each other in LEGO mode, as shown in the video and as the mechanic previously worked. The current behavior, where players are knocked away horizontally from each other, should be removed. The original behavior shown in the video should be fully restored, as it is a core gameplay mechanic of the map.
Expected Result
It should work the same way it did in the video.
The player’s movement speed should properly increase when sprinting, rather than only playing the sprint animation while keeping the same movement speed as walking.
The issue with player launching should also be fixed. In LEGO mode, when players hit each other, they should be launched upward as they were previously, instead of being knocked away horizontally.
The previous behavior is essential to the gameplay and should be restored, as the current behavior negatively affects the core mechanic that the map is built around.
Observed Result
Issue 1: Sprinting Distance / Speed
The player’s sprint speed is not being applied correctly. When a player starts sprinting, the sprint animation plays, but the actual movement speed remains the same as walking speed. As a result, there is no difference in the distance covered while sprinting compared to walking.
Issue 2: Player Launching / Knockback
Players are no longer being launched upward as intended. In LEGO mode, when players hit each other with their pickaxes, they should be launched into the air, as shown in the video and as the mechanic worked previously. Instead, players are now being knocked away horizontally from each other.
This behavior breaks a core gameplay mechanic that the map is built around and should be restored to its previous functionality.
Platform(s)
all
Island Code
2603-4022-6931