I’m very new with VR in unreal and I’m having an issue with how to set up my player pawn. Developing with OSVR and hydras for input.
I want to set it up so that the hand meshes are children of motion controller components, which are in turn children of the camera. Here is a snapshot of the hierarchy I want: http://imgur.com/a/PaTbB
And this is what I want it to look like in game (I will probably adjust the distance, but this is the basic idea): http://imgur.com/a/31goQ
However, when I actually parent the motion controllers to the camera, I end up getting this: http://imgur.com/a/GEFpj
The hands seem to spawn directly on top of the camera location, regardless of the distance I specify in the blueprint viewer.
Any help is great, and don’t hesitate to ask for more info if needed.