Issue with Parenting Motion Controller Components to Camera in Pawn

I’m very new with VR in unreal and I’m having an issue with how to set up my player pawn. Developing with OSVR and hydras for input.

I want to set it up so that the hand meshes are children of motion controller components, which are in turn children of the camera. Here is a snapshot of the hierarchy I want:

And this is what I want it to look like in game (I will probably adjust the distance, but this is the basic idea):

However, when I actually parent the motion controllers to the camera, I end up getting this:

The hands seem to spawn directly on top of the camera location, regardless of the distance I specify in the blueprint viewer.

Any help is great, and don’t hesitate to ask for more info if needed.

Usually you don’t parent the motion controllers to the VR camera. You parent them to the same VROrigin Scene component the VR camera is also parented to.